NBA DvA Tool Legend

A more comprehensive overview of each archetype can be found here!

Matchup Color Overview

The table is color coded as follows:

Blue: Top Tier – Best for Offense
Green: Above Average – Good for Offense
Yellow: Below Average – Not as Good for Offense
Red: Bottom Tier – Not Good for Offense

Use the position filter to view today’s matchups by position. Click on the three-lined icon near the top right of the dark filter box to reveal the team filter and review today’s matchups on a team-by-team basis.

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Legend

Term Description
RGVAL Number of points below or above the RotoGrinders implied projection value threshold.
DvA Defense vs. Position Archetype of the opposing team. A higher number is better for the offense. DK = Draftkings scoring. FD = Fanduel scoring.
DvA vs. Avg. DVA of the opposing team, expressed as a percentage above or below league average allowed. A higher number is better.
DRPM Defensive Real Plus-Minus (basically a defensive grade for each player) – The listed DRPM is for the defender of the player listed.
Shots vs. Avg. Shot Attempts allowed by the opposing team, expressed as a percentage above or below league average allowed. A higher number is better.
FG% vs. Avg. Field Goal % allowed by the opposing team, expressed as a percentage above or below league average allowed. A higher number is better.
USG vs. Avg. Usage rate allowed by the opposing team, expressed as a percentage above or below league average allowed. A higher number is better.
REB vs. Avg. Rebounds allowed by the opposing team, expressed as a percentage above or below league average allowed. A higher number is better.
AST vs. Avg. Assists allowed by the opposing team, expressed as a percentage above or below league average allowed. A higher number is better.
3PA vs. Avg. 3 Point Attempts allowed by the opposing team, expressed as a percentage above or below league average allowed. A higher number is better.
STL vs. Avg. Steals allowed by the opposing team, expressed as a percentage above or below league average allowed. A higher number is better.
BLK vs. Avg. Blocks allowed by the opposing team, expressed as a percentage above or below league average allowed. A higher number is better.
ProjMin RotoGrinders Projected Minutes for the offensive player.
USG Year to date Usage % for the offensive player.

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