• manoftroy


  • RikkiDee

    • Ranked #5

      RG Tiered Ranking

    DFS needs less skill for sustainability, not more

  • DoubleTime

    • 2016 King of Summer: August

    manoftroy, you should try FantasyDraft if you haven’t yet. It has all flex/utility spots for NBA.

  • jonathanrossi25

    I don’t think positional constraints are what really hinders this the real argument can be said for not only adhering to a budget which can make lineups optimal but especially in GPP formats you have to much like the stock market understand complexity of thousands of peoples mindsets and to be successful must be able to select players that will give you an advantage while they produce well among their peers. The skill comes in with these decisions and how we arrive at them more than just getting lucky. Rake is more like a membership fee for us using their premises to utilize our knowledge strategy to face off vs others of the community and have an equal stake in which the most skilled and best created lineups with the information and research available is the winner….and their for wins the spoils

  • YoungFischer

    Good post. I am not sure I agree with your claim that a randomly constructed roster is a good baseline for measuring skill. I’d prefer comparing it to a randomly selected roster from a large field 50/50. But whatever. It doesn’t really change your point.

    There is only a small subset of players who desire a more complex game structure. It’s pretty much mid/high stakes pros and semi-pros. If you create an environment just for them to butt heads in cash games, then I think it would be a positive improvement.

    The salary cap structure is not required for legality.

    FWIW I think a gigantic player roster game would be both more exciting and more challenging. It would be similar to the structure uses to rank their experts—No salary cap, tiered ranking by position.

  • manoftroy

    @YoungFischer said...

    Good post. I am not sure I agree with your claim that a randomly constructed roster is a good baseline for measuring skill.


  • blenderhd

    • 422

      RG Overall Ranking

    • Ranked #91

      RG Tiered Ranking

    @manoftroy, I think everyone understands your claim. That’s not the issue. It’s that your conclusion based on it (that it would save DFS) is flawed because it doesn’t weigh the macroeconomics of the game as a whole.

    It’s simple and has been proven in a multitude of instances. As the skill level of a game increases, the propensity to wager on it decreases. Chess is a dead game money-wise because a bad player will almost never win due to random luck. Poker, on the other hand, still survives because there’s enough luck involved that keeps a bad player continuing to play. For the economic system of a wagered game to remain healthy, there must be an appropriate balance of skill and luck.

    I absolutely agree with your assertion that anything that minimizes random lineup win probability makes DFS more of a skill-based game. The problem is, the more you do that, the more likely less and less people will continue playing since the most skillful players will suck out more and more of the money. Would you continue playing Lebron in one-on-one hoops for $100 a game after clearly getting destroyed time and time again? Adding even more of a skill factor in DFS than there already is will kill it faster than anything else. In fact, “saving” DFS probably involves doing the direct opposite.

  • KindGuy


    RikkiDee said if first but Jordan explained it thoroughly.

  • manoftroy


  • SteveM

    As others have correctly pointed out, DFS only exists because of the significant (short-term) luck component that gives anyone a fighting chance to win on any given day. I’d much rather INCREASE the variance in exchange for being able to maintain my long-term skill edge in an environment with a healthy ecosystem full of “fish” willing to bloat the prize pools while they chase (and occasionally even hit) their big score.

  • lazyidea

    more single entry gpp/cash games

    multientry is just feeding scripted lineups. i’m not playing against people anymore.

    single entry maximizes skill. yes there is variance, but that same variance is fairly applied across all lineups in a single entry contest.

  • manoftroy

    @lazyidea said...

    single entry maximizes skill


  • manoftroy


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