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  • Olhausen

    I just listened to Db on his podcast and apparently Draft kings is making changes to thier MLB contest this season. I guess an announcement will be coming soon. I was much more successful on Dk with the six man stacks and I easily put the most money per night on Dk during the MLB season. I’m hoping they will be changing the two pitchers and not the amount of players you can stack from one team. I’d rather they didn’t change anything but if it is the stacking then I will be moving all my action to fan duel as I’d rather only have to choose one pitcher if I can’t do 5 and 6 man stacks.

  • garbage9922

    • 2016 DraftKings FHWC Finalist

    I am sad to see the six man stack disappear. On the other hand, I like that you are no longer required to take hitters from three teams. I’m not sure how the UTIL spot will play out, in one sense it will make life a lot easier during the lineup building process, but I did like the option of going contrarian when multiple guys had the same position on one team.

  • Tolpeko

    @garbage9922 said...

    I am sad to see the six man stack disappear. On the other hand, I like that you are no longer required to take hitters from three teams. I’m not sure how the UTIL spot will play out, in one sense it will make life a lot easier during the lineup building process, but I did like the option of going contrarian when multiple guys had the same position on one team.

    Pretty much agreed with this. I loved the six player stacks, and there were plenty of ways to avoid lineup overlap. Oh well, time to adjust!

  • semobb1993

    @Yeoman said...

    The bench player didn’t do anything to damage his team’s chances to win; the guy that goes 0 for 5 used up five outs. I’m apparently in a small minority here but I prefer systems that reward success rather than mere volume. It’s probably the biggest problem I have with current DFS scoring. I wish we had more sources of negative points, not fewer.

    It’s a small quibble in baseball; I think it’s a bigger issue in other sports. SOC rewards players who bomb in an endless stream of ineffective, incompleted crosses. NBA/CBB rewards high usage, no matter how inefficient. I wish it were otherwise.

    Soooooo much this….

  • Olhausen

    I just noticed fan duel and their MLB scoring changes. 12 points for a pitcher who wins? Really? 4 points is bad enough for such a hard to predict stat but 12 will cause me to move all my action to Dk for MLB this season. What a joke!

  • Olhausen

    The more I think about it the more it frustrates me that both sites changed their MLB products so drastically.

  • srolleDFS

    @Olhausen said...

    The more I think about it the more it frustrates me that both sites changed their MLB products so drastically.

    fanduel just multiplied all the scores by 3 aside the the negative points for outs.

    both changes make the game more friendly to new users. i dont understand what the problem is.

  • myb821

    @srolleDFS said...

    fanduel just multiplied all the scores by 3 aside the the negative points for outs.

    both changes make the game more friendly to new users. i dont understand what the problem is.

    Why should a guy who goes 1-5 with a 1b score the same as the guy who goes 1-4 with a 1b

  • Olhausen

    @srolleDFS said...

    fanduel just multiplied all the scores by 3 aside the the negative points for outs.

    both changes make the game more friendly to new users. i dont understand what the problem is.

    I’m sorry but 12 points for a win is a joke. I’d like to see points for a pitcher who wins get completely tossed from Dfs.

  • ElSlappo

    @Olhausen said...

    I’m sorry but 12 points for a win is a joke. I’d like to see points for a pitcher who wins get completely tossed from Dfs.

    Agree 100%, I hate wins. Would much prefer a ‘quality start’ type metric – but not the current definition of ‘quality start’, that is too low a bar.

  • Insidethewrappe

    A quality start should be at a “minimum” 6 ins. with 2 or less earned runs not 3 earned runs.

  • btwice80

    @Olhausen said...

    The more I think about it the more it frustrates me that both sites changed their MLB products so drastically.

    The only real change FD made was getting rid of outs. The value of the win is the same as it always has been. Yes, we’d all like to see it reduced, but it didn’t go up like you keep implying.

  • einars

    @Olhausen said...

    12 points for a pitcher who wins? Really? 4 points is bad enough for such a hard to predict stat but 12 will cause me to move all my action to Dk for MLB this season. What a joke!

    this post is a joke. the win is worth the exact same relative to all the other stats. its still worth 4 strikeouts.

  • sethayates

    @myb821 said...

    Why should a guy who goes 1-5 with a 1b score the same as the guy who goes 1-4 with a 1b

    I guess for the same reason that we don’t count missed shots in NBA as a negative (like DraftStreet used to). If Kobe Bryant goes 10-30 for 20 points he gets 20 points for that the same as Kevin Martin who goes 10-15 for 20 points.

  • rdogg63

    @ElSlappo said...

    Agree 100%, I hate wins. Would much prefer a ‘quality start’ type metric – but not the current definition of ‘quality start’, that is too low a bar.

    Yep, the “win” needs to be booted from daily fantasy.

  • cAUmberlandtiger8

    @rdogg63 said...

    Yep, the “win” needs to be booted from daily fantasy.

    Booting the win is a ridiculous idea. How bout we take away an RBI from the player who hits a two run bomb when the player batted-in was only on base because of a throwing error…

  • pokerrob1970

    DraftDay BLB Finalist

    There is really no reason to weight wins in that way. Sites could easily incorporate quality starts into the scoring. Maybe have a win worth 3 and a QS worth 9.

    And i still don’t understand why a strike out is worth so much more than a regular out. I get that the ball is not put into play so less chance the runner makes it to first. But to have it worth 3x seems ridiculous.

  • lionssuck

    @Yeoman said...

    The bench player didn’t do anything to damage his team’s chances to win; the guy that goes 0 for 5 used up five outs. I’m apparently in a small minority here but I prefer systems that reward success rather than mere volume. It’s probably the biggest problem I have with current DFS scoring. I wish we had more sources of negative points, not fewer.

    It’s a small quibble in baseball; I think it’s a bigger issue in other sports. SOC rewards players who bomb in an endless stream of ineffective, incompleted crosses. NBA/CBB rewards high usage, no matter how inefficient. I wish it were otherwise.

    Personally I can care less if a player helped his team win or not. This is fantasy not reality.

  • srolleDFS

    @myb821 said...

    Why should a guy who goes 1-5 with a 1b score the same as the guy who goes 1-4 with a 1b

    because if a new users plays there first contest ever and gets a negative score they are more likely to never play again than if they had the same lineup with a tiny but non-negative score.

    dk scoring system was more appealing to new users. and fanduel is catching up. they should have done it before now, but im happy they did it now. fanduel also eliminated fractional points. I think that will simplify the clutter on the screen on the app, which will also make for a better user experience and give them a small competitive advantage.

  • Olhausen

    @einars said...

    this post is a joke. the win is worth the exact same relative to all the other stats. its still worth 4 strikeouts.

    No it isn’t a joke, but your post sure is.

  • hotpants

    @Olhausen said...

    No it isn’t a joke, but your post sure is.

    Burnnnnnnnnn!!!!!

  • TheRyanFlaherty

    @pokerrob1970 said...

    And i still don’t understand why a strike out is worth so much more than a regular out. I get that the ball is not put into play so less chance the runner makes it to first. But to have it worth 3x seems ridiculous.

    Well that’s one area that actually does mirror real life.
    The pitcher that has the high k-rate is likely to get 3x the money of a guy that is relying on bapip.
    The league has told you that the strikeout is the most desirable/valuable outcome.

  • rdogg63

    @cAUmberlandtiger8 said...

    Booting the win is a ridiculous idea. How bout we take away an RBI from the player who hits a two run bomb when the player batted-in was only on base because of a throwing error…

    DraftKings already gives less weight to team-dependent stats like RBIs and runs scored, as it should be. Now they need to devalue the win even more or get rid of it altogether. A complete game or a shutout should be worth more points than getting a win.

  • cAUmberlandtiger8

    @rdogg63 said...

    DraftKings already gives less weight to team-dependent stats like RBIs and runs scored, as it should be. Now they need to devalue the win even more or get rid of it altogether. A complete game or a shutout should be worth more points than getting a win.

    Im not sure how you can devalue a win even more from 4 to ___. If anything is out of whack its the stolen base being +5. I dont have a problem with it though, because it adds an extra component to consider when creating teams. The beauty of DFS baseball is that the only thing that is predictable is the unpredictability.

  • SteveM

    DFS isn’t supposed to be a perfect reflection of real life, is it? Should we award points for “clubhouse presence” or “clutch” hitting or for a sweet game-saving diving catch? **trademark on that just in case :-) ** It would be awesome if it worked that way, but impractical and impossible. Part of the beauty of DFS is that it is BASED on a real game, but being able to recognize the ways in which a guy might be a better/worse DFS player than a real life player is part of what gives good DFSers an edge. I personally prefer when the gap between DSF value and real life value is big enough to exploit.

  • cAUmberlandtiger8

    @SteveM said...

    DFS isn’t supposed to be a perfect reflection of real life, is it? Should we award points for “clubhouse presence” or “clutch” hitting or for a sweet game-saving diving catch? **trademark on that just in case :-) ** It would be awesome if it worked that way, but impractical and impossible. Part of the beauty of DFS is that it is BASED on a real game, but being able to recognize the ways in which a guy might be a better/worse DFS player than a real life player is part of what gives good DFSers an edge. I personally prefer when the gap between DSF value and real life value is big enough to exploit.

    I agree to an extent but they also have to keep the game friendly enough for the casual fan to enjoy and to deposit money. If they start to stray to far away from that, a large percentage of the players could in fact be turned off.

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