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  • DraftKings_CM

    • DraftKings Representative

    On behalf of DraftKings, we are proud to announce our newly created Community team. Our group was formed to listen, engage, and advocate for the player community at large while championing our industry leading commitment to a world class game experience. We are here to represent your feedback inside the walls of DraftKings, because your ideas can help us deliver an increasingly better experience for all players. You can read our introductory post here: https://rotogrinders.com/threads/draftkings-cm-is-now-on-rotogrinders-2496208

    Now it’s your chance – what would you like to know? Do you have a suggestion you would like to share? We will do our best to answer all honest and respectful questions you post in this thread, in turn we hope to help players like you have a better understanding of how the world’s largest fantasy sports ecosystem works. Please allow us some time before responding to your questions and comments, you deserve well thought out answers – and that takes time.

    - DraftKings Community Team

  • btwice80

    @YoungFischer said...

    I can’t believe no one has suggested this.

    Please make it easier to cancel unfilled H2H contests. A single click + confirmation from the my contest page would suffice.

    Or alternatively give players the option for all unfilled H2H to auto-cancel.

    Highly doubt they’ll ever make it easier to cancel any contest. I suggested it to support a year ago and got back the canned response “What a great idea! We’ll pass it along…” blah, blah, blah. I knew even then nothing would come of it.

  • thecpkid

    Any wnba news for this year?

  • Zieg30

    @DraftKings_CM said...

    The DraftKings Community Team are your player advocates within our company, that is why we lobbied our co-workers to introduce a 2x min cash payout on your behalf. We want this to succeed as much as you do.

    But first we need to crawl before we walk, walk before we run. Let’s make sure our team gets this right before we consider rolling out a 2x min-cash payout structure to any low stakes contests, we hope everyone can agree that it’s better to take our time to make sure we get this right on your behalf!

    I appreciate your attention to this and your willingness to respond.

    I would note, though, that at least as far as I am concerned, the flatter payout structure (and this does not mean FLAT, just 10-15% to first with decent payouts to the rest of the top 10-20 entries and otherwise 1%) is far more important than the 2x min cash. Though I favour both.

  • lpdev

    I am also less interested in the 2x min cash. Flattening the payout at the top is most important.

  • kwdamp

    Most of what I’ve seen here I agree with. Flatter payout structure is number one on my list. I love the excitement of the milli maker, so I can live with that. BUT for just about all other multi entry tournaments, the payouts for falling outside the top 5 is almost nauseating.

    Also, on the MLB achievements. I too feel like even playing 200 lineups/day I have no chance at reaching most of the top tiers, especially for the Arcade and Pick’em. I realize the VIP reward is significant and supposed to be very difficult, but if this is really intended to be an incentive to reward players (Iike myself) who don’t normally play baseball or who have never played 200+ lineups/day before (and not just a marketing ploy) then maybe you will consider one of the following:

    1. Adjusting the level necessary to receive the VIP reward to be based on the TOTAL number of achievements met (say 84 out of 88 levels achieved), so completing most of them all would still give you the bonus reward at the end of the season.

    2. Further reducing the number necessary for the Pick’em (75) and Arcade (200) necessary for those to level up. Given that there are limited slates available for those, this seems very necessary .

    3. Adding some lower level VIP rewards like $XX for reaching 9 out of 11 achievements cleared or $XX for reaching 8 out of 11, etc.

    Just give some of us that are trying hard to increase our play, and playing every day based on this program some incentive to keep at it after the first month of the season ends and we realize the achievements (as is) are impossible.

  • btwice80

    @Zieg30 said...

    I would note, though, that at least as far as I am concerned, the flatter payout structure (and this does not mean FLAT, just 10-15% to first with decent payouts to the rest of the top 10-20 entries and otherwise 1%) is far more important than the 2x min cash. Though I favour both.

    Completely agree. I understand for single entry players getting 2x back on every min cash helps to stay afloat, and that’s why I look for smaller GPPs for my single entry, but the big multi-entry contests especially, far and away the most important thing to me is not having so much of the prize pool go to the top spot so that more high finishes are able to get back 5x, 10x, etc..

  • Felixxberg

    I agree with most of the suggestions. I have one that I would like to add: FPPs should be worth more.

    Playing $55,000 to get $100 back is ridiculous considering that DK takes a rake of approximately 15% ($8,250 in that case). It could be paid in tickets or in DK money, so people would have to play it to unlock it.

    I get that every month, there are Tier contests, but since we can’t choose the sport, it makes it very hard to cash in those, especially since the % of people that cash is a lot smaller than in normal contests.

    Missions are a good way to gather FPPs and I thank DK for this addition. I still think however that FPPs should be worth more, or that there should be a reform to the actual Tier contests.

    Lastly, I could complain again about how the crash/bug situation was handled last month, but I think I made my point already. Empty lineups should have been refunded. I liked the “reserve” function a lot since I work all day and build my lineups close to lock, but now I’m scared to use it.

  • escot4

    • x2

      $2M Prize Winner

    • 2016 DraftKings FFWC Champion

    Here’s what’s probably the biggest problem of all… the uninformed masses make up the majority of the DFS player pool, not people like those in the RG community. I’ve seen both FD and DK run experiments with two large tournaments of the same prize pool and buy-in, one with a flat structure and one that’s top-heavy… the top-heavy contest fills first 100% of the time and always will.

    Never underestimate the obliviousness of the masses.

    I feel like you could even spell it out to everyone and say something like “based on current structures, around 15% of DK players are profitable, but if we flattened structures, 25% would be profitable” and the majority would still pick the top-heavy contests instead of the flatter ones.

    Anyway, now that I’m done ranting… I have a suggestion that may actually make reading this comment worthwhile…

    Maybe DK can send out a user survey to everyone who uses the site that just shows 2 payout structures for say a $500k tournament… 1 with 10% up top, flat, with a 2x min cash, and 1 that’s just like what they’re doing now. Then simply have each user choose which contest structure they would like the site to use if it could only post 1 of those contests. I’d be very interested to find out the results.

  • bigez952

    @escot4 said...

    Here’s what’s probably the biggest problem of all… the uninformed masses make up the majority of the DFS player pool, not people like those in the RG community. I’ve seen both FD and DK run experiments with two large tournaments of the same prize pool and buy-in, one with a flat structure and one that’s top-heavy… the top-heavy contest fills first 100% of the time and always will.

    Never underestimate the obliviousness of the masses.

    I feel like you could even spell it out to everyone and say something like “based on current structures, around 15% of DK players are profitable, but if we flattened structures, 25% would be profitable” and the majority would still pick the top-heavy contests instead of the flatter ones.

    Anyway, now that I’m done ranting… I have a suggestion that may actually make reading this comment worthwhile…

    Maybe DK can send out a user survey to everyone who uses the site that just shows 2 payout structures for say a $500k tournament… 1 with 10% up top, flat, with a 2x min cash, and 1 that’s just like what they’re doing now. Then simply have each user choose which contest structure they would like the site to use if it could only post 1 of those contests. I’d be very interested to find out the results.

    This is 100% the truth that people underestimate just how many casual DFS players that only want to play the lottery and aim for the 100K top prize are out there. Even though these types of players will probably never come close to getting that top prize themselves. Because of this there is 0 reason to expect DK to change all of their big contests immediately based on feedback from a small %. I know a lot of my friends that play DFS maybe a handful of times a month and they only thing they care about when selecting their contest is what 1st place is as they don’t really care if they win or lose but treat it more as an entertaining lottery ticket.

    That being said it is nice to see that the $20 2X min cash with a flatter payscale has been filling early everyday this week so I hope that can lead to some growth in that tournament and maybe expand that format to other price points.

  • 2Slik

    Another idea that I’ve had is start every season and maybe every midseason with a league promotion. Scored like season long point leagues, rolling over each days total. DK front a $1,000 in a pot and either A) Put every 1000 users in a random league (reaching out to everyone) or B) Require users join DK approved league. Obviously one league promo per user. This promotion is a great way to appeal to season long players, incentivize users to play a lineup everyday, and advertise a “big payout” at a relative cheap cost (A season’s worth of user activity). Of course the pot, payout structure, and user quantity can be modified to whatever best sells…

  • kwdamp

    I agree the “masses are” clueless, and the true pros don’t care as they gain a small advantage playing against thousands of fish with the same (bad) lineups.

    That said, I don’t see why they don’t look to something like the World Poker Tour for an example of an extremely sustainable payout model.

    The largest GPP’s there usually place first place around 20%, 10th around 2% (a big improvement IMHO), and then taper off down to pay about 12% of the field.

    I do agree that paying closer to 20% of the field is beneficial in daily fantasy, so I will concede it isn’t a perfect model to follow. But I think someone should still be happy when you place 10th in a contest with 10,000+ entrants. And in the largest baseball tournament the other night first place was $20,000 and 10th was $400.

    That’s not a sustainable model if you want to continue to have a large field of players.

  • jimmyrad

    @escot4 said...

    Here’s what’s probably the biggest problem of all… the uninformed masses make up the majority of the DFS player pool, not people like those in the RG community. I’ve seen both FD and DK run experiments with two large tournaments of the same prize pool and buy-in, one with a flat structure and one that’s top-heavy… the top-heavy contest fills first 100% of the time and always will.

    Never underestimate the obliviousness of the masses.

    I feel like you could even spell it out to everyone and say something like “based on current structures, around 15% of DK players are profitable, but if we flattened structures, 25% would be profitable” and the majority would still pick the top-heavy contests instead of the flatter ones.

    Yep. I don’t expect, or even want them to stop offering the (new) standard 20%+ the 1st GPP’s and it’s pretty clear they’re not going to, so it doesn’t matter. The thing is this is all big enough now to where both sites can offer both types of structures, large field, every sport, every day. The shit is gonna sell. Why not give us a 10% to 1st 1% to 10th $50K 5$ to go along with the 25% to 1st lol% to 10th $8 $200K

    It’s all gonna sell, every %^&*ing time, both sites.

  • YoungFischer

    Have you ever considered creating multiple salary sets per slate? There would still be a main set of salaries for each slate. But you would also create additional contests alongside those that use a completely different set of salaries.

    It seems like sites are trying to expand their offerings but at the cost of chopping up slates into smaller and smaller portions. This approach would allow for people to increase their playing volume without having to force play into fewer games.

  • Hawkeye1992

    @zombiekopitar said...

    That would never work if you want an enticing cash pool. They could lower max entries but duplicate lineups are inevitable.
    What I think would be ridiculously fun is if they incorporated some sort of second sport pickem. For example something like a 6 fighter salary cap lineup, plus a 4 batter pickem. Maybe it’s crazy but it would help create unique lineups and draw some new players into MMA, which is probably my favorite sport in DFS just as far as the thrill of watching it.

    And the last thing I want to say is DK could do a way better job with their NHL contest choices. I’m sure I’m not the only one that really only focuses on NHL if it’s an underwhelming NBA slate…..often times contests fill 5 hours in advance because it’s the most exciting slate in DFS for the day. There could just be better awareness of when to make larger contests because I feel it’s fairly obvious.

    MMA is also probably my favorite sport for DFS. I think it’s just crazy fun and so unpredictable. It was in part what drew me to DK in the first place. I do however agree with the original poster that 150 max contests in MMA are a little ridiculous and it’s impossible to compete in those, especially when each event these days loses 1-2 fights each time (and who know when McGregor is going to attack another bus?).

    That said there are still alternatives at $3 and $4 entry levels, like the Sprawl, for example, that are 3 entry max or 20 entry max so I focus on those. I’m not looking for single entry for all as that seems unrealistic for what is still a niche sport.

    On the topic of MMA, I’d love to see some expansion to other events besides UFC, like Bellator events. I was thinking this weekend how cool it would be to be able to play a little DFS with the Mir/Emelianenko card. That would have been fun.

  • DSofM

    • 116

      RG Overall Ranking

    • Ranked #12

      RG Tiered Ranking

    • Blogger of the Month

    I have a few issues that I’d like to have looked at:

    1. Better Rakeback for Pros: I think the high roller players should probably be afforded more relief on rakeback than the average customer. This isn’t exactly a new concept, and I do realize that the black fpp contest is pretty exclusive but it’s still unreliable because you have to win in that tournament to actually see any of the rakeback. Maybe instilling rewards at 1 million FPP, 2 million FPP and 5 million FPP (per year) would be an idea to help thank the people mass entering tournaments and keeping the games running consistently

    2. DK App Change: This is mostly a QOL update… Your closest competition has had this for years, but on mobile when a player is out/scratched their name is red so you can quickly see which lineups need to be edited. For anyone that tries to play a few lineups and go out this would be a huge update to quickly identify which lineups need to repaired without opening each of them individually.

    3. Add a way for us to block invites from coming up or fix however this system works. I join a game one day and then get invites from joeblow69420 for the next 2 weeks to play some EPL h2h all day slate bullshit that I’ve never seen before and I can’t stop it…

    4. Add a way in the “contests” page to sweat individual sports better. Like in the “group by” tab I’d like to see MLB, NBA, etc and then have the “Currently Winning” show just what I’m winning from that sport.

    5. I don’t like that DK hid the entry number beside the players name on the leaderboard. Feels scummy. Every entry just comes up as “F0rsaken” for me unless you click on the lineup and then above the lineup it shows what entry # it is.

    I guess I’ll echo some sentiments shared earlier as well:

    Fix the lineups page please… It’s horrible when you MME multiple sports

    Flatten out the payout structures. I’m not as extreme as others and I’m not fixated on a 2x min cash but having like 33% of the prize pool for first or 20% for first is a bit too much…

    Adding a few lower stakes 150 entry tournaments to the weekly schedule would be amazing as well. I like what DK has done in regards to setting boundaries that restrict the best players from lower stakes but at the same it’s very difficult to climb up stakes and prepare yourself for a 150 entry world if you are bound to 20 max games in low stakes your whole life.

  • TeamTwerk

    Please work harder to size $3-$10 MLB contests correctly. The tournaments from yesterday April 26 were pathetically abysmal . Everything filled 1.5 hours in advanced (morning and afternoon slates). I’ve noticed for the past 4 years you guys will get it right in bursts of a few days at a time but then always revert back to the baseline of being off by 10k-40k entries every day in the big $4-$8 contest .

  • kwdamp

    @TeamTwerk said...

    Please work harder to size $3-$10 MLB contests correctly. The tournaments from yesterday April 26 were pathetically abysmal . Everything filled 1.5 hours in advanced (morning and afternoon slates). I’ve noticed for the past 4 years you guys will get it right in bursts of a few days at a time but then always revert back to the baseline of being off by 10k-40k entries every day in the big $4-$8 contest .

    I agree with this as well. Plus the BEST thing you could ever do this time of year would be to have a low $ entry, guaranteed tournament that didn’t fill. People would be checking daily for the “free money” for the rest of the season. LOL

  • kwdamp

    Someone else commented on the Lineups page and I want to echo those sentiments and elaborate. I run on a high end laptop, less than a year old, and anytime I have over 100 lineups active on the lineup page it starts freezing and taking a long time to respond.

    If you’re encouraging players to play 100+ lineups (and almost all your MLB achievements are volume based), you have to be able to provide a way for users to manage their lineups without having to use a third party app or service.

    My suggestions for the “lineups” page, in no particular order, would be:

    — Have the ability to easily limit the display to certain tournaments (by filtering). Breaking them up by entry amount would be clever as well. Many players don’t care much about monitoring the results of a 25 cent tournament for example.

    — Have the ability to scroll through your entries 25 or 50 at a time. This would also be extremely easy to implement and I’m guessing it would solve most of your problems.

    — Change the default settings for the page so that they do NOT display upcoming and completed tournaments by default; especially if it would result in more than 50 lineups being displayed.

    — Add a (summary display) mode for showing over 50 lineups that does not include the running clock(s) and player swap; or whatever eats the most memory and causes hanging/freezing. So there would be an option to view all of your lineups with no issues on it.

    Whatever you do, find a way to STOP displaying 100+ lineups on a page that can’t handle it. More than once I’ve failed to be able to complete lineup swaps because the page wouldn’t respond properly. No excuse for that in 2018.

  • hendog

    • 555

      RG Overall Ranking

    • Ranked #81

      RG Tiered Ranking

    • 2017 DraftKings FFWC Finalist

    Yeah, good call everyone mentioning the lineups page. I don’t even bother trying to open it, I haven’t for years. I have to use the CSVs if I want a quick glance at my lineups or if I want to do a global swap (for simple changes I do it via the contests page). It should be an easy fix too, I’ve been tempted to put together a tampermonkey script to fix it myself but I figure you’re sure to fix it eventually. Maybe not though.

  • DraftKings_CM

    • DraftKings Representative

    A little bit of history: Six years ago today, Matt Kalish, Paul Liberman and Jason Robins began mapping out their vision for DraftKings. Little did they know, it would be the start of what is now the world’s leading DFS platform, and an emerging giant in dynamic sports, media and entertainment.

    PS: We are continuing to listen and review what everyone is saying in this thread. To see how we are responding to your feedback, check out our new 2x min cash/flatter payout structure contests here

  • emac

    Great move by DK to have some input…

    Here is my query… for the EXCELLENT Big League Achievements promotion, for THE SANDLOT promotion, if we were to play in one single paid Leagues contest with at least 100 opponents will we get credit for 2,250 FPPs or do we need to play one at each level – it seems that the display shows the entry level played, but are we actually getting 2,250 FPPs for just a $1 entry into a 100 person league?

    Many thanks for clarification.

    EMac

  • fluffynuggets

    @emac said...

    Great move by DK to have some input…

    Here is my query… for the EXCELLENT Big League Achievements promotion, for THE SANDLOT promotion, if we were to play in one single paid Leagues contest with at least 100 opponents will we get credit for 2,250 FPPs or do we need to play one at each level – it seems that the display shows the entry level played, but are we actually getting 2,250 FPPs for just a $1 entry into a 100 person league?

    Many thanks for clarification.

    EMac

    If you play a paid league contest with 100 entrants (even for $1) you clear all levels; and do, in fact, get 2250 FPP. I have done this personally, and received the allotted points.

  • Shhhhhhhh

    Something needs to be done about H2H games.

    All the talk about having flatter payouts and 2x min cashes is to give players a better chance at building and maintaining a bankroll, thus continuing to play and helping to grow the industry, rather than get sick of losing all the time and quitting.

    Which naturally I’m 100% in favor of.

    People don’t need to win all the time to keep coming back, they just can’t lose all the time. Net net everyone losses in Vegas, but they keep going back.

    As we all know one of the best ways to build and maintain a bankroll is to play a variety of opponents in H2H games.

    Right now there are 227 $1 H2H games available, every single opponent has the highest DK badge. Should I decide to get a little reckless and lay down $5 on a H2H match my choice of opponents is the RotoGrinders Leader board.

    Something needs to be done to even the playing field for H2H’s, and it can’t be raising the minimum buyin for “pros’. That’s counter productive to business growth. Given the opportunity to play an opponent of similar skill there are plenty of casual players who can afford to enter $25+ H2H’s. That’s the customer you want, that’s the customer we all want. Not the guy playing 3 $1 games a night.

    The $25+ a night guy picking up a few wins in the H2H’s is going to dump it back into the GPP’s…. Everyone wins.

    I think some sort of progressive tier system should be put into place with an option similar to Yahoo’s allowing you to restrict what level of player can take your game.

    Thanks for listening.

  • DSofM

    • 116

      RG Overall Ranking

    • Ranked #12

      RG Tiered Ranking

    • Blogger of the Month

    @Shhhhhhhh said...

    As we all know one of the best ways to build and maintain a bankroll is to play a variety of opponents in H2H games.

    This is probably about the furthest thing from the truth in the current DFS ecosystem, and at least some of the reason why is the issue you laid out (Everybody is too solid).

  • bigez952

    @Shhhhhhhh said...

    As we all know one of the best ways to build and maintain a bankroll is to play a variety of opponents in H2H games.

    I 100% agree with DSofM that this is a myth as you don’t find many casual players playing $1 head to heads. Last year I bought into this and played $25 to $40 $1 head to heads everyday along with the $5 Single Entry Double up everyday and found it was significantly harder to be successful playing head to heads. There was many days where I would win the double up contest and with that same lineup lose money for the slate on head to heads. I did have a pretty good MLB season last year to manage a +1% ROI on head to heads but that same lineup produced a +10% ROI in single entry double up games. This season I am no longer playing head to heads since everyone is told this is the best way to grind out a profit so your only playing against solid players who play every single day.

    Plus you get way better missions and bonus FPP’s with a higher average buy in so now I am still playing $50 per day but for the first month easily hit the Platinum level vs. Gold that I was in every month last season because of having a higher average buy in. Last year my normal daily mission was play any $3+ game for 50 to 100 FPP’s and now I get play any $20-$25 game for 400 to 500 FPP’s every day.

    Of course this method takes a larger bankroll and risk tolerance as everyday is all or nothing whereas head to heads I never had days where I totally lost but then again I also never won 100% of them on a given day.

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