I am writing this post hoping to gather support for the original GLA scoring method draftkings used for CSGO, and not this new horrible one. When I emailed them voicing my concern about the new system I received a response saying they got mostly negative feedback about the GLA system. I imagine that because those of us with brains that function over a 5th grade level who could understand the scoring didn’t feel the need to voice our support for it.
The old scoring system was perfect, it effectively was a player’s:
Score per round * max number of rounds (not including overtime)
This meant that is a team won 16-0, 16-0 in a best of 3 their score would be divided by 32 (to get score per round) then multiplied by 90 (max possible rounds).
Now, DK has decided to give .5 points per round not played within a map, which is much less than what a top player scores per round. Oh, yeah they’re also giving it to both teams. Lose a map 16-0, here’s 7 bonus points for you!
Plus, if you win in 2 maps you get a whopping 5 extra points for not playing the 3rd map! A whole .16 points per round, which is worse than what the worst players on the worst teams average per round.
To illustrate this change lets look at a scenario. Let’s say player A averages 2 fantasy points per round in a match his team wins 16-0, 16-0. Player B averages 1 fantasy point per round in a game his team wins 16-14, 14-16, 16-14. Who had the better game? Obviously the answer is player A.
The GLA format captured this, scoring under the GLA format:
Player A: 64 points / 32 rounds played * 90 max rounds = 180 fantasy points
Player B: 90 fantasy points (no gla)
Let’s take a look under the new format:
Player A: 64 fantasy points + 7 points rounds not played map 1 + 7 points rounds not played map 2 + 5 points (lol) no map 3 = 83 fantasy points
Player B: 90 fantasy points
That’s right, player B now had the “better” fantasy day, all because his team did worse.
Now you may be thinking, but this happens in all sports it’s just a fact of life. However, here is the difference. In traditional sports, the length of the game does not change if players play too well. Coaches may decide to not play their players, but the NBA doesn’t shorten the game because the Bucks are up 30. The mlb doesn’t call a game after 6 innings because the Astros are up by 10 runs.
In CS:GO the game is actually made shorter because your players do well. GLA made sure they weren’t punished for this, the new format falls woefully short.