NBA DvA Tool Legend
A more comprehensive overview of each archetype can be found here!
Matchup Color Overview
The table is color coded as follows:
Blue: Top Tier – Best for Offense
Green: Above Average – Good for Offense
Yellow: Below Average – Not as Good for Offense
Red: Bottom Tier – Not Good for Offense
Use the position filter to view today’s matchups by position. Click on the three-lined icon near the top right of the dark filter box to reveal the team filter and review today’s matchups on a team-by-team basis.

Legend
| Term | Description |
| RGVAL | Number of points below or above the RotoGrinders implied projection value threshold. |
| DvA | Defense vs. Position Archetype of the opposing team. A higher number is better for the offense. DK = Draftkings scoring. FD = Fanduel scoring. |
| DvA vs. Avg. | DVA of the opposing team, expressed as a percentage above or below league average allowed. A higher number is better. |
| DRPM | Defensive Real Plus-Minus (basically a defensive grade for each player) – The listed DRPM is for the defender of the player listed. |
| Shots vs. Avg. | Shot Attempts allowed by the opposing team, expressed as a percentage above or below league average allowed. A higher number is better. |
| FG% vs. Avg. | Field Goal % allowed by the opposing team, expressed as a percentage above or below league average allowed. A higher number is better. |
| USG vs. Avg. | Usage rate allowed by the opposing team, expressed as a percentage above or below league average allowed. A higher number is better. |
| REB vs. Avg. | Rebounds allowed by the opposing team, expressed as a percentage above or below league average allowed. A higher number is better. |
| AST vs. Avg. | Assists allowed by the opposing team, expressed as a percentage above or below league average allowed. A higher number is better. |
| 3PA vs. Avg. | 3 Point Attempts allowed by the opposing team, expressed as a percentage above or below league average allowed. A higher number is better. |
| STL vs. Avg. | Steals allowed by the opposing team, expressed as a percentage above or below league average allowed. A higher number is better. |
| BLK vs. Avg. | Blocks allowed by the opposing team, expressed as a percentage above or below league average allowed. A higher number is better. |
| ProjMin | RotoGrinders Projected Minutes for the offensive player. |
| USG | Year to date Usage % for the offensive player. |