How This Grinder Used Lineup Builder To Win $100,000

Over the holidays, a RotoGrinders community member hit it BIG using our free Lineup Builder tool. We want to not only recognize his achievements, but share a few of his tips and tricks with our fellow DFS Grinders.

We’d like to extend a HUGE congrats to “pimplyteen” (who plays as “schreiad” on DraftKings) for taking down more than $100,000 in the $5 Flea Flicker GPP. Not only did he crush a slate of NFL games, but he sent us this:

“I don’t play DFS professionally, but I do play a lot now and exclusively use your amazing Lineup Builder to make my lineups. It helped with the $5 Flea Flicker for $100k this past weekend, so it’s a pretty legitimate claim. No way could this have happened without the RotoGrinders Lineup Builder tool. ZERO chance.”

Let’s break down the tools and methods that drove his success:

HIS APPROACH

Schreiad describes his GPP strategy as being “built to hit the upper side of lineup variance and go for the win, not a cash.”

Each set of lineups begins with a core group of players he selects based off the games with the highest scoring potential that weekend. He tries to keep the total cost of this core relatively low so that when he uses Lineup Builder to generate 100 lineups, he can get a great mix of players and even fit in higher priced studs with his central group. (Schreiad cautions to leave room for more than just scrubs after locking in a core set of players in Lineup Builder “or you can blank a position over 100 lineups really easily.”)

In all, his goal “is to get great locks picked and hope they all hit. If they do, then you have 100 chances to fill in the other positions – I call them ping pong balls – with studs. You have to get all the ping pong balls to win the big fields it seems like, and the last couple picks are the hardest to get.”

HOW HE USES LINEUP BUILDER, DETAILED

Schreiad shared a few additional pointers about Lineup Builder features that he used (and you can, too) to take down his six-figure payday, while also speeding up his lineup construction and entry processes:

— As mentioned above, schreiad starts by zeroing in on a core group of players. The particular week of his GPP takedown, it was a set of QB/RB/WR/TE/D made up of Bortles/Johnson/Robinson/Miller/Texans.

— Next, schreiad plays around with the variance and max exposure settings in the Lineup Builder to try and get a great mix of players. He points out how “If I scroll down to the bottom of the screen, I can see the total exposure across my 100 lineups, which is essential! For instance, when the settings generate 40% James White, it’s time to tweak it and run it again.”

— One of schreiad’s favorite features is “how the Lineup Builder interface caches all of your exclusions, locks, etc. in the browser. This makes it SO easy to exclude 50% of the field and then generate lineups over and over – not even the same day, if you want to leave it and pick it up again later. You need to be on the same machine and the same browser, but it’s really reliable.”

— After he generates lineups with the Lineup Builder, he moves them to Excel and fine-tunes them. “I run some more calculations, pull players out, etc.,” he said.

— “Next, I use the RotoGrinders script to import all the lineups into DK,” schreiad continued. “It’s much better to do as much work as possible before it all hits the site, because the DK interface is not that great for lots of different lineups once entered.”

— Once the lineups are in, schreiad’s only final adjustments necessary before gametime are based off injuries and last second swaps.

HIS RESULTS

The last weekend of December, Schreiad ran 200 lineups in a $5 entry Flea Flicker GPP with a $1.25 million prize pool. He’s not sure exactly how many lineups cashed, but his total payout was around $104,000, including the $100,000 grand prize.

What do you think? Have you been using our Lineup Builder and Optimizer to build more (and better) lineups, quicker? Share your thoughts in the comments below and try out this powerful tool for yourself today!

About the Author

  • Jonathan Moreland (Jonan)

  • Jonathan “Jonan” Moreland is a member of the RotoGrinders team. He likes boxing, whiskey and burritos. You can follow him on Twitter @morelandj.

Comments

  • Fredb125125

    Good read. Checkout who’s in second place. The guys is good.

  • KillaChap

    Not saying I agree but this is exactly why people think DFS is more gambling than skill related. I see the merit to their argument: if I want to win a raffle I’m going to buy as many tickets as possible to maximize my chances.

    Again, not saying I agree or anything but be prepared to defend against this argument…

  • markaw4

    People seem to forget that MORE LINEUPS means MORE MONEY! This guy spent $1000 for his lineups plus may be paying money for research tools such as RotoGrinders. So if I just play a couple of lineups spending $10 on my smartphone I’m supposed to be mad at this guy if I don’t win the big prize? We have too many cry babies in this society.

  • chicago4040

    A raffle, and selecting combinations of players is not apples to apples. If DFS was simply buying a certain amount of entries where players were picked at random by a computer that you have no choice, than yes you could compare it to a raffle where a certain amount of entries are bought to win a number picked at random. Making informed decisions based on knowledge. DFS is mostly skill.

  • wolfjb1

    @KillaChap said...

    Not saying I agree but this is exactly why people think DFS is more gambling than skill related. I see the merit to their argument: if I want to win a raffle I’m going to buy as many tickets as possible to maximize my chances.

    Again, not saying I agree or anything but be prepared to defend against this argument…

    KillaChap, he just explained all the specific skills he employed to come up with his lineups. How does that equate to gambling in your opinion? I’m legitimately asking you, because I don’t see it. He’s not spinning the Roulette wheel 100 times; he’s doing extensive homework and using certain tools to come up with 100 variations of lineups. This seems like the very definition of a skill based game.

  • KillaChap

    Guys, I’m not whining at all so please, take a deep breath and relax with attacking me. I was just pointing out that this is the argument those that think DFS is gambling and not skill will use. I had to defend this very argument myself over the holidays with some friends, family members and co-workers so I am just sharing it with the community so that they are able to combat the argument as I had to. While I said I see the merit, I never said I agreed with it. I am quite profitable, myself. I wager a quarter a night and usually win a buck. That is quite the profit my friends!!!

  • rkkindel

    He took a HUGE risk setting the array (all lineups) to 100% for each of those 5 core players, if even one had tanked (injury, poor game etc) it would’ve tanked his entire array, unless he gets EXTREMELY lucky with the others. I typically won’t set past 50% (even then rarely) for one player, except for DST. He got lucky in that each of his core positions put up good scores & didn’t tank, especially HOU-def that week which was a great contratrian play; they had low ownership levels (in most contests that week, they were around 5% or less) & they put up a HUGE score for DEF at 22. DEN, STL, and KC were the chalk plays that week and those three were all in 4 to 6 single-digit range except KC which had 12 IIRC (I had faded both ARI & SEA, I think ARI ended up in negative and SEA was around 12). HOU def was definitely the key play that week, most of the winners in GPPs all had HOU defense week 17.

    … very interesting strategy though behind setting up his array & choice of players { I had all the same players, excepting HOU DST, though unfortunately not in the same LU :( } .. gives one pause for considering setting visibility past 50% for any singe non-DST position in the array, but it’s extremely risky too.

  • Jwmorg3

    All those players were on my radar as top plays. The only difference is it takes a gambler to lay out a 1000. Which is why DFS is more gambling in tournament and more skill in cash games. When you only have one lineup in Cash games you pour all your skill in to it. If your playing a tournament you pick some core players then throw it all on the wall and hope you get lucky. Thats my opinion. DFS takes a lot of skill but spending a thousand to make 100000 is taking a lucky roll of the dice.

  • kingsmity02

    I only recently started using the lineup builder for NBA and it’s been nice. I’ll create one optimal lineup for cash and 4 with high variance for GPP’s. I’m casual and play like $10 a week. Would love to hit a GPP one day!

  • cbenti60

    I actually never thought of it like that in regards to tournament and cash plays. Thank you for that thought

  • rkkindel

    @Jwmorg3 said...

    All those players were on my radar as top plays. The only difference is it takes a gambler to lay out a 1000. Which is why DFS is more gambling in tournament and more skill in cash games. When you only have one lineup in Cash games you pour all your skill in to it. If your playing a tournament you pick some core players then throw it all on the wall and hope you get lucky. Thats my opinion. DFS takes a lot of skill but spending a thousand to make 100000 is taking a lucky roll of the dice.

    Well, that’s true to an extent but, when I create a 50 LU array (in a typical $2 multi entry FD tourney the cost is $100 not $1k), I’m counting on the top 7-to-10ish LUs (in that array), placing & being overall more profitable than the total array cost. I’ve tried the LU builder for maybe 6 to 8 weeks now. I think I’ve been around 50/50 (profitable vs loss) as opposed to single-entry tickets where I’m more 15 to 20 percent (or so, placing in winner slots). My last 3 array builder weeks were: week 14: 50 x $2 LU array (12 LUs win 38 LUs lose: $37 profit over cost of array), week 15: 51 x $2 LU array (13 LUs win 38 LUs loss: profit $10 dollars over cost), week 16 50 x $2 LU array (2 win 48 lose, net loss $92 bucks). Week 16 was a bad week, the week of upsets: BAL beat PIT, ATL beat CAR. Several of my key players performed poorly that week like M bryant, L miller, D williams, I had Roethisburger & Newton in more than 50% of my LUs %*!*%!#*!! ). I didn’t do an array week 17 (after that bad week 16), though I think the overall theory is sound (in that being overall more profitable than single-entry LUs) & I’ll certainly use it next season again, even if I don’t in the playoff weeks.

    … I do play more cash (50/50s and double ups), because I need to be overall more profitable than not; GPPs are risky in general, but they also (occasionally) pay off the most too.

  • DFSOFS

    Great article. Congratz Schreiad, thanks for sharing with rotogrinders.

  • thechampishere247

    I use the lineup builders as well. The best indication is to watch the games and pay attention mostly to the defensive schemes teams use. For example Detroit has the highest pick and roll offense, so many teams either trap the ball which amounts to less touches for drummond. He leads the league in rebounds for a reason. He shots comes from rebounds on the offensive end and occasional post up touches. The projections are great but the human element and some understanding of the game really helps. Last night I won $1500 on fanduel playing on $87. I put 15 entries of $1/$2 in each of the four game slate times on fanduel.

    Lineup I used.
    Chalmers. 49. Injury to Conley
    Lillard 44. Love cp but defense is suspect. Bully boy doesn’t work with lillard (dude is from oakland)
    Oladipo 31. No payton.
    Redick 25. Clippers need offense although if I took booker 33 I would have won 10k
    James 54. Never bet against the king. Cleveland is on a mission. See kyrie
    Tucker 25. Phoenix is just bad and he’s their best player besides Knight IMO.
    Davis 57. Dallas is horrible at defending the 4. Dirk can barely guard a parked car and it helped AD didn’t have to guard him
    Bosh 38. Best player on team. One key for slow pace team I use. If a team plays at a slow pace it translates that 2-3 guys take the most shots in the offense. D Wade and Bosh.
    Nurkic 39. My sleeper pick. Denver’s only true center that can actually score. Took him over towns based on last game he played 10/6 in 15m

    That’s my $.02

  • pimplyeen

    Nice article

  • headChopper

    RG Contributor (OG Status)

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    Congtas man. This is pretty much how you should be using this. It takes work. Not as easy as some would like it to be, i.e just pump out 200 random lineups and win. You actually still have to work at it. This just automates the process to make it faster.
    Also, these tools are free. So I think the playing field is more level than what some people care to acknowledge.

  • chrisrevers

    Lol come on guys its skill and luck. Slot machines are just luck and lets face this face noone is set to win at lottery or slot machine thats random shit. Draftkings has a structure payout go flip over a scratch off ticket look at the odds 1 in 4.5 ok so go buy 5 tickets and see if you win

  • daveinchi1975

    2012 DSBC Finalist

    He didn’t throw it all against the wall. He used his knowledge (i.e. skill) of the players to decide how much exposure to each individual player he wanted. That’s the part that people who have never tried to set 100 plus lineups fail to understand. You make decisions such as taking Brandon Marshall on 35% of your entries versus Demarius Thomas on 8%, etc. THOSE are the decisions that are skill-based (as is the strategy of going 100% on certain players – a strategy that increases risk but also potential reward of you are right on those players) – had he went Marshall at 8% and Thomas at 35%, for example, he wouldn’t have won. I personally think that deciding on exposure over 100 plus entries takes far more skill than picking a single lineup – when you pick your single lineup, the question is “do I take Marshall OR Thomas” which is a simple either/or – when deciding on exposure, you are asking yourself how often should I take Marshall versus Thomas, and the variety of possible answers is precisely what makes it skill-based. A good player has a sense of how often to take certain players based upon more than just the typical statistical measures (such as DvP, Vegas lines, etc.) using factors that single entry players rarely consider (such as who to pair player X with on entry 4 versus entry 5, versus entry 6; expected ownership %‘s of players, as well as questions about who to fade, since even with 1000 entries, you cannot cover every possible combination of players, thereby forcing you to fade certain players on all of your entries).

    I’ve played 100 plus entries in $1 and $2 tournaments several times this year and have yet to win a tournament, mainly because I did not make good decisions with regard to player exposure. I usually set all those lineups manually using a strategy that the lineup builder can’t accommodate; however, when I see a player use a strategy, smart exposure decisions, and take down a gpp, it is far more impressive to me than someone who wins a gpp with a single entry, because the singe entry player got extremely lucky and probably filled that last roster spot with whoever fit their salary cap space. This guy didn’t get lucky, he used his SKILL to maximize his odds in his favor as much as was possible.

    I liken it to a blackjack player who doubles down on 11 against a 6 and gets a 10. Was he lucky? – Yes, he only had, roughly, a 30% chance of getting that 10, but he also played the odds in his favor skillfully. A single entry player who wins a gpp is like a guy who doubles down on 12 against a 6 and gets a 9 – he made the bad play (playing a single entry in a multi-entry gpp in the 1st place is dumb) and got extremely lucky. Which case involves the most “skill”?

  • tnib

    @KillaChap said...

    Guys, I’m not whining at all so please, take a deep breath and relax with attacking me. I was just pointing out that this is the argument those that think DFS is gambling and not skill will use. I had to defend this very argument myself over the holidays with some friends, family members and co-workers so I am just sharing it with the community so that they are able to combat the argument as I had to. While I said I see the merit, I never said I agreed with it. I am quite profitable, myself. I wager a quarter a night and usually win a buck. That is quite the profit my friends!!!

    And this is why I don’t play huge multi-entry games. If he’s going to make that many entries, he should have to fill out each one manually. Optimizers and this guy having $1,000 to play with in a $5 game? This is a huge argument AGAINST dfs by the people who are trying to shut it down. If games were limited to, at most, 2 to 5 entries we would see who really has skill. That many entries? Why not play the lotto?

  • Kidlou76

    All tournaments should be “single entry”.

  • abbey649

    Hey champishere247..Love your analysis of your wining line-up. Made me chuckle. DFS is not an either or….It’s skill AND luck. I believe working hard on the skill improves your luck quotient (term I just invented). I love the lineup builder tool. Helps me eliminate some biases I have toward certain players.

  • narniak

    @rkkindel said...

    they put up a HUGE score for DEF at 22. DEN, STL, and KC were the chalk plays that week and those three were all in 4 to 6 single-digit range except KC which had 12 IIRC (I had faded both ARI & SEA, I think ARI ended up in negative and SEA was around 12). HOU def was definitely the key play that week, most of the winners in GPPs all had HOU defense week 17.

    This is from Week 16, the same week the Cardinals DST went bananas against the Packers. You pretty much had to have either the Cards or the Texans DST to win a GPP Week 16.

  • narniak

    This article illustrates the critical importance of picking the right DST on DK (Kicker and DST on FD). The #1 valid argument that people have against NFL DFS being a skill game is to simply point to the DST, and especially the Kicker on FD. There is an incredible amount of variance in both of these roster positions, and they need to be eliminated from NFL DFS. Just look at the Cardinals 33 fpts Week 16, then -3 fpts Week 17. Do I even need to give an example of the Kicker circus on FD? When 11.1% of your roster on DK, and a whopping 22.2% of your roster on FD is forced into such variance, it often destroys any skill-based edge you have in rostering your position players. In order to win any big money in a large GPP, you MUST HAVE one of the top DSTs on DK, and Kicker/DST combos on FD. That is luck, not skill. Unfortunately, DST and Kicker will never go away, because DK and FD just love their variance. Variance takes away the player’s edge, which equates to more entries, which equates to more rake for DK and FD.

  • wwhis

    I would like to thank schreiad, and others who share their strategy. I use the tool but only play one lineup so it is a crap shoot for me. I play the .25 gpp. I did play for more when I first joined but soon realized I needed more knowledge of the NBA game. I tried,actually am trying, the premium content but at this writing I do not think it has value for me.
    I download the results everyday to see how many players have 50 entries. If a player places 30th or above they win $15.00. There are 70,588 entries, not nearly that many players.
    I also see the game as luck plus skill. For me and one entry it is luck to win but some degree of skill to place.
    I am undecided about the 50 entry players, but I do believe that is a major factor in determining regulation.
    I enjoy playing, which is the main thing for me.

  • Da420Bears

    LOL “not a professional DFS player” except he has $1000 to drop on ONE tournament and has hours upon hours to go over lineups in both the lineup builder AND excel!!! I call total bull on that, any regular Joe player (such as yours truly) only has a few bucks on any given day to play and can’t spend more than a few extra minutes here and there reading articles given REAL LIFE responsibilities like, you know, a JOB or FAMILY!!!

  • Hogwild31

    If there is not limits put on gpp dfs will be shut down. It’s really BS that it’s okay to play trains. I really understand the grinding. Its hard and takes a lot of time. The problem with a train is people can actuallly tank a tourn by them selves. its to easy for some to tank gpps. I really dont understand why this is still going on… If the DFS community and true pros care. They would do something about it, instead of getting on here and sAYing people like my self are crying…. FAR FROM IT.

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